Laila, Ngasiku (2024) The Effectiveness Of Kahoot On Students’ Vocabulary Mastery At Class XI MA Al-Huda Kota Kediri. Undergraduate (S1) thesis, IAIN Kediri.
![]() |
Text
20202024_prabab.pdf Download (1MB) |
![]() |
Text
20202024_bab1.pdf Download (314kB) |
![]() |
Text
20202024_bab2.pdf Download (485kB) |
![]() |
Text
20202024_bab3.pdf Download (200kB) |
![]() |
Text
20202024_bab4.pdf Restricted to Registered users only Download (473kB) | Request a copy |
![]() |
Text
20202024_bab5.pdf Restricted to Registered users only Download (187kB) | Request a copy |
![]() |
Text
20202024_bab6.pdf Download (1MB) |
![]() |
Text
20202024_daftarpustaka.pdf Download (9kB) |
![]() |
Text
20202024_LEMBAR PERNYATAAN PERSETUJUAN PUBLIKASI.pdf Download (182kB) |
Abstract
This research is about the effectiveness of Kahoot game as a media for learning vocabulary at MA Al – Huda Kota Kediri. Kahoot is an online game that evaluates students' skills based on course material. All you need to play the game is a multimedia tool, and it's free for instructors and students alike By using this media, students can discover a new method of learning vocabulary. The purpose of this research is to investigate whether the use of Kahoot is effective or not as media for learning vocabulary, especially in eleven grade students at MA Al – Huda Kota Kediri.
Item Type: | Thesis (Skripsi, Tesis, Disertasi) (Undergraduate (S1)) |
---|---|
Subjects: | 13 EDUCATION (Pendidikan) > 1301 Education Systems > 130106 Secondary Education (Pendidikan menengah) |
Divisions: | Fakultas Tarbiyah > Jurusan Tadris Bahasa Inggris |
Depositing User: | NGASIKU LAILA |
Date Deposited: | 01 Aug 2025 07:01 |
Last Modified: | 01 Aug 2025 07:01 |
URI: | https://etheses.iainkediri.ac.id:80/id/eprint/18607 |
Actions (login required)
![]() |
View Item |