The Effectiveness Of Kahoot On Students’ Vocabulary Mastery At Class XI MA Al-Huda Kota Kediri

Laila, Ngasiku (2024) The Effectiveness Of Kahoot On Students’ Vocabulary Mastery At Class XI MA Al-Huda Kota Kediri. Undergraduate (S1) thesis, IAIN Kediri.

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Abstract

This research is about the effectiveness of Kahoot game as a media for learning vocabulary at MA Al – Huda Kota Kediri. Kahoot is an online game that evaluates students' skills based on course material. All you need to play the game is a multimedia tool, and it's free for instructors and students alike By using this media, students can discover a new method of learning vocabulary. The purpose of this research is to investigate whether the use of Kahoot is effective or not as media for learning vocabulary, especially in eleven grade students at MA Al – Huda Kota Kediri.

Item Type: Thesis (Skripsi, Tesis, Disertasi) (Undergraduate (S1))
Subjects: 13 EDUCATION (Pendidikan) > 1301 Education Systems > 130106 Secondary Education (Pendidikan menengah)
Divisions: Fakultas Tarbiyah > Jurusan Tadris Bahasa Inggris
Depositing User: NGASIKU LAILA
Date Deposited: 01 Aug 2025 07:01
Last Modified: 01 Aug 2025 07:01
URI: https://etheses.iainkediri.ac.id:80/id/eprint/18607

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