Anisah, Nela (2023) The Implementation of Running Game to Improve Students' English Vocabulary Mastery at Seventh Grade SMPN 1 Plosoklaten. Undergraduate (S1) thesis, IAIN Kediri.
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Abstract
Vocabulary mastery is the basic of English language learning. Based on the result of observation and interview with the teacher, it may happen because the students felt difficult and bored in learning vocabulary since the school only used students handbook without by strategy. Therefore, this researcher it was running game aimed to improve vocabulary a strategy. This research was done at seventh grade SMPN 1 Plosoklaten. There were 34 students. This research was conducted using classroom action research by Kemmis and McTaggart, which consisted of two cycles. In implementing classroom action research, there were several procedures: planning, implementing, observing, and reflecting. This research used tests, an observation sheet, diary notes, and documentation as research instrument. Data collection was done by measuring data from testing, namely the first test, the second test (cycle I), and the third test (cycle II). Data analysis in this study was taken from students’ scores of each cycle.The KKM criterion at the school is 72 and percentage success is 80%. If the scores of the students met the KKM criteria at the school, it means that the students were successful in the learning process. The result of this research showed that there was an improvement in students’ vocabulary mastery with each cycle. It was shown from the average in the first test that it was 62.7, the average score in the second test (cycle I) was 72.05, and the average score in the third test (cycle II) was 80.47. Based on the percentage of students who passed the success criteria in the first test 41.17%, in the second test 67.64%, and in the third test 88.23%, the results from the first test to the third test were improved and met the success criteria.Therefore, the cycles were stopped. From this result, the researcher concluded that using running game in the seventh grade of SMPN 1 Plosoklaten can improve students’ vocabulary. In addition, this technique is recommended for EFL teacher, since the used of the game in education did not only help students understanding, but also increased students’ engangement and motivation to learn.
Item Type: | Thesis (Skripsi, Tesis, Disertasi) (Undergraduate (S1)) |
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Subjects: | 13 EDUCATION (Pendidikan) > 1301 Education Systems > 130106 Secondary Education (Pendidikan menengah) 13 EDUCATION (Pendidikan) > 1303 Specialist Studies In Education > 130303 Education Assessment and Evaluation (Penilaian dan Evaluasi Pendidikan) |
Divisions: | Fakultas Tarbiyah > Jurusan Tadris Bahasa Inggris |
Depositing User: | Nela Anisah |
Date Deposited: | 04 Sep 2023 03:09 |
Last Modified: | 04 Sep 2023 03:09 |
URI: | https://etheses.iainkediri.ac.id:80/id/eprint/9817 |
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