Kamalia, Irchamna (2020) Improving speaking ability on tenses through guessing game for second grade of SMAN 7 KEDIRI. Undergraduate (S1) thesis, IAIN Kediri.
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Abstract
Speaking is very important skill to be mastered. The fact shows that students who had good score in English class are not always had a good ability to speak English. Practically speaking skill is really needed and it is most used skill to interact among the four language skills. Based on the result of preliminary study in second grade students of MIA II in SMAN 7 Kediri. . Research method: 1) Research design of this study was Classroom Action Research. 2) The subjects of this study were the second grade students of MIA II in SMAN 7 Kediri. 3) The research instruments were observation sheet, questionnaire sheet and test. 4) The research procedures of this research consisted of four stages. They are planning, implementing, observing, and reflecting. 5) The criteria of success were determined in the two forms; qualitative and quantitative criteria. The criteria of success in form of Qualitative were indicated by: (a) the students had to be active to follow the teaching learning process indicated by the observation check list. (b) The students felt enjoy following the teaching learning process indicated by questionnaire. Whereas, criteria of success in the form of quantitative was that students’ speaking score must at list B in each aspect on rubric. The result of implementing the Guessing Game showed that the strategy was effective to solve students’ speaking problems. It required two cycles to be successful. In Cycle 1, the result of students’ speaking scores showed that there were 12 of students passed and 12 of students were failed. Meanwhile, the result of distributing questionnaire showed that only 49% of the students were motivated. The results of observation sheet showed that there were 5 very active students, 17 active students, and 2 enough students. From the result of analyzing the collected data in Cycle 1, the study needed to be continued in the next cycle with some improvement of the scenario of teaching. Because of that reason, the researcher continued to the next cycle. In Cycle 2, the result of students’ speaking scores showed that there were 22 of students passed and 2 of students were failed. Meanwhile, the result of distributing questionnaire showed that 94% of the students were motivated. The results of observation sheet showed that there were 19 very active students, 3 active students, and 2 passive students. Thus, based on the result of cycle 2 the Guessing Game is an effective technique used to solve student’s practical problems inlearning speaking.
Item Type: | Thesis (Skripsi, Tesis, Disertasi) (Undergraduate (S1)) |
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Subjects: | 20 LANGUAGE, COMMUNICATION AND CULTURE (Ilmu Bahasa, Komunikasi dan Budaya) > 2004 Linguistics (Ilmu Bahasa) > 200401 Applied Linguistics and Educational Linguistics |
Divisions: | Fakultas Tarbiyah > Jurusan Tadris Bahasa Inggris |
Depositing User: | Muh Hamim |
Date Deposited: | 06 Aug 2020 03:34 |
Last Modified: | 06 Aug 2020 03:34 |
URI: | https://etheses.iainkediri.ac.id:80/id/eprint/1349 |
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